John Bishous

John Bishous is a police lieutenant fighting against Gain. He is a playable character in Trap Gunner.

Background Story
Age: 35

A middle-aged Police Lieutenant who will do everything in his power to solve any case. He is a very

distinguished cop but his temper has posed many problems for him. During an investigation of the Gain organization his partner Dyn, mysteriously disappeared. He has heard rumors about a man who looks like his partner Dyn, working for Gain. Several days later, John disguised himself as an agent of Gain to find the truth about his friend and partner. Once he gets going on a case he is an unstoppable force. His sense of justice makes him the most trusted cop among his peers. John has no choice but to stop Gain's evil plans.

Appearance
John Bishous is a furious man of brute strength wearing futuristic police armor. Strangely, his eyes are black where it should be white. He has two color schemes, one being gray and the other dark green.

Overview
Weapon: Shotgun (5 shells, 3 shots per reload, high power and low speed)

Power Punch

Traps

2 Switch Detonators

6 Bombs

2 Gas

Basic Strategy
By placing a switch bomb along with 3 bombs at a power up location you can effectively cut that area off for your opponent, do this for 2 locations and you now control at least 50% of the map. From then you can start collecting powerups and get extra traps to start cutting off bridge access or make neutral scarier. You can also let powerups sit in your 2 controlled locations to prevent any more from spawning.Once you've set-up a nest you're free to roam around and put pressure on your opponent with shotgun blasts. If you're scary enough you might even be able to just bully your way into a 3rd controlled location.

The main weakness that Bishous has is that he can't detonate only 1 switch bomb, it's all or nothing. So if you're not careful you can screw up your entire gameplan. It's not as a big a problem as you'd think though, if your bombs are group'd tightly you can deal ~50% in one explosion. Even if that ends up giving 2 areas to your opponent (which is unlikely unless they haven't really trapped the map at all) it's such a huge life lead that it's worth the trade.

The main thing to keep in mind is that as Bishous you need to be aware of what powerup is present on your side and keep an eye on your opponent's screen. You don't want to detonate if they can quickly run away from the blast radius and if a unit spawns you don't want to detonate and then let your opponent collect it.

Matchups
John Bishous

Dyn

Tico

Abdoll Relin

Lou Richie

Elg/Tenrou Ugetsu

Rem/Van Raily

Trivia
John Bishous' character design shares a lot of similarities to The Terminator. The same could be said about Dyn and Elg.